Liquid Interpolation

This animation by Aleksander Erstu demonstrates a way how the liquid interpolation of 2D animations could work.

I am planning on researching the area and developing a working algorithm for my Master’s Thesis in Software Engineering.

This is a demonstration of the algorithm that I use for liquid simulation:

It uses Material Point Method:

This is where I got the C++ code for the liquid simulator:

The algorithm is based on the following research:

Other research:

N-way morphing for 2D animation


Artist visualization:

Early prototype work in progress: